Autodesk 3ds max vs autodesk 3ds max design


















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Back to 3ds Max Category. Back to Topic Listing Previous Next. Filter by Lables. Crash 1 Build 1 camera 3 camera issue 1 camera projection 1 cameras 1 Chamfer 1 chamfers 1 Civil3D 1 cli 1 Client 1 cloth 2 cloth modifier 2 cloth simulation 1 Cloud 1 Collaboration 1 Color 1 Color Space Workflow 1 command bar 1 command line 1 commandline 1 compound modifier 1 Configuration 1 Containers 3 Content 1 conversion 1 convert 2 convert file 1 convert to stl 1 converting 1 coordinates 1 Corona 1 Corona Render 1 corona renderer 2 corrupted files 1 crash 8 crash report 1 crashes 8 crashing 3 Crashing on start up 1 Creating Shapes 1 cross section 1 curve editor 1 custAttributes 1 customise UI 1 Customization 3 Debugger 1 Decal 1 Defaults 1 Deployment 1 DESIGN.

Message 1 of Can someone tell me the difference between 3ds Max and 3ds Max Design? Message 2 of The initial settings for tool options are different, but that is easy to change in Customize. The tutorials are different. You may want to download the ones for the version you do not buy.

Search the forum as this has come up before. Message 3 of Message 4 of Message 5 of Are you asking if you can have both and Design installed on the same system, I do not believe you can. Honestly, I think having both on the same system would be a waste of money as the differences are extremely minimal.

Message 6 of Im hoping I can teach myself to learn 3Ds Max Design though trial and error, help resources, and online communities just as I have with Revit. Am I being naive? Will the 3ds Max tutorials be helpful? What is the main difference in these versions?

Thanks in advance for any help! Message 2 of Message 3 of Message 4 of Are most people that use 3ds Max self taught? Message 5 of NO reason to get the NON-design version You may want to look into v design Forest Pack Pro, Vray, etc etc etc.

Message 6 of I am sure MANY are OR both. Message 7 of Your training solution stated above will most likely be the best path This helps everyone find answers more quickly! Message 8 of I have to say when it comes to Revit Autodesk is for the most part on top of things. Im not looking forward to dealing with gliches and unresolved issues, but I am used to it.

Im mostly worried about the knowledge base. My firm bought the software to produce high quality photrealistic renderings from our Revit models I need to find a way to achieve this first, so modling isnt a huge issue for now, however in the future Id like to step it up to architectural animation. Message 9 of Streamlined, intuitive, and fully scriptable texture baking experience. New Weighted normals modifier.

Animation and effects. Character animation and rigging tools. Create procedural animation and character rigging with CAT, biped, and crowd animation tools.

General animation tools. Motion Paths. Preview and adjust animation paths directly in the viewport. Particle Flow effects. Create sophisticated particle effects such as water, fire, spray, and snow.

New plugins. Access hundreds of industry leading 3rd-party plugins from our extensive community. Brilliant Viewport. Arnold for 3ds Max. Activeshade viewport. Physical Camera. Leverage the power of 3ds Max for automation by using 3ds Max as a true command-line tool. Scene Converter. Seamlessly and consistently change materials, lights, cameras, renderers from one to another. Workflow and pipeline. Enhanced Improved pipeline tools integration. Smooth, high-quality experience with added flexibility of tear-off viewports.

Alembic support. Modern UI and workspaces. Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface. CivilView workflow. Autodesk Viewer workflow. Software security. Import capabilities. Physically based lighting. Interactive rendering. High-quality imagery. Transform technical to visual. Games and entertainment.

Powerful scene modeling. Easily model a place, person, or element with fast spline and poly modeling workflows. Stunning characters. Create procedural animation and character rigging with CAT and biped tools. Physically based rendering. Quickly iterate and see near-final quality renders of your game assets right in the viewport.

Dynamic visual content. Add shading and lighting to game assets with powerful texture baking tools.



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